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Seeing Speech: Learning Visible Articulatory Dynamics for Speech-Driven 3D Facial Animation

The framework models visible speech via directional articulatory motions composed into 3D facial animation, improving lip articulation and realism over prior methods.

Hyung Kyu Kim, Byungchan Hwang, HAKGU KIM

Published 2026Sydney Poster Session 1 · Tue, Dec 8, 10:00 AM–1:00 PM local time · Hall 1-4arXiv ↗OpenReview ↗

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Abstract

Recent progress in speech-driven 3D facial animation has improved vertex-level reconstruction quality, but speech-consistent visible articulation remains difficult. This is because speech production follows structured and constrained articulators' coordination and the mapping from acoustics to motion is inherently one-to-many. Motivated by the structured patterns of visible articulation, we propose a novel articulation-aware framework that models visible speech through directional articulatory motions and composes them into surface-consistent 3D facial motion. To represent visible articulation with three directional articulatory motions, spreading, opening, and protrusion, we propose a Speech--Articulatory Memory (SAM) that captures the correspondence between speech and these motions under phonetic context through retrieval and decoding based on a key-value memory structure. Then, a Topology-aware Articulatory Composition (TAC) integrates the predicted directional articulatory motions under mesh topology to produce surface-consistent 3D facial motion. Experiments on VOCASET and TFHP show that our method achieves state-of-the-art performance on standard reconstruction metrics and improves visible articulatory distance and velocity errors for lip articulation, while a user study confirms clear preference in lip sync and realism.