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Solaris: Building a Multiplayer Video World Model in Minecraft

Solaris introduces a multiplayer video world model and automated data system for Minecraft, collecting 12.64M frames to enable consistent multi-agent simulation via staged training that outperforms single-player baselines.

Oscar Michel, Georgy Savva, Daohan Lu, Suppakit Waiwitlikhit, Timothy Meehan, Dhairya P Mishra, Egor Gikalo, Srivats Poddar, Jack Lu, Saining Xie

Published 2026Paris Poster Session 6 · Fri, Dec 11, 2:30 PM–4:30 PM local time · Paris Poster HallarXiv ↗OpenReview ↗

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Abstract

Existing action-conditioned video generation models (video world models) are limited to single-agent perspectives, failing to capture the multi-agent interactions of real-world environments. We introduce Solaris, a multiplayer video world model that simulates consistent multi-view observations. To enable this, we develop a multiplayer data system designed for robust, continuous, and automated data collection on video games such as Minecraft. Unlike prior platforms built for single-player settings, our system supports coordinated multi-agent interaction and synchronized videos + actions capture. Using this system, we collect 12.64 million multiplayer frames and propose an evaluation framework for multiplayer movement, memory, grounding, building, and view consistency. We train Solaris using a staged pipeline that progressively transitions from single-player to multiplayer modeling, combining bidirectional, causal, and Self Forcing training. In the final stage, we introduce Checkpointed Self Forcing, a memory-efficient Self Forcing variant that enables a longer-horizon teacher. Results show our architecture and training design outperform existing baselines. Through open-sourcing our system and models, we hope to lay the groundwork for a new generation of multi-agent world models.