GenEnv: Difficulty-Aligned Co-Evolution Between LLM Agents and Environment Simulators
GenEnv co-evolves LLM agents with generative simulators via difficulty-aligned curricula, improving 7B agents by up to 40.3% with 3.3x less data.
Published 2026Atlanta Poster Session 2 · Wed, Dec 9, 4:30 PM–7:30 PM local time · Hall C1▲ 19 on Hugging FaceCode ★ 67arXiv ↗OpenReview ↗
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Abstract
Training capable Large Language Model (LLM) agents is critically bottlenecked by the high cost and static nature of real-world interaction data. We address this by introducing GenEnv, a framework that establishes a difficulty-aligned co-evolutionary game between an agent and a scalable, generative environment simulator. Unlike traditional methods that evolve models on static datasets, GenEnv instantiates a dataevolving: the simulator acts as a dynamic curriculum policy, continuously generating tasks specifically tailored to the agent's ``zone of proximal development''. This process is guided by a simple but effective $α$-Curriculum Reward, which aligns task difficulty with the agent's current capabilities. We evaluate GenEnv on five benchmarks, including API-Bank, ALFWorld, BFCL, Bamboogle, and TravelPlanner. Across these tasks, GenEnv improves agent performance by up to \textbf{+40.3\%} over 7B baselines and matches or exceeds the average performance of larger models. Compared to Gemini 2.5 Pro-based offline data augmentation, GenEnv achieves better performance while using 3.3$\times$ less data. By shifting from static supervision to adaptive simulation, GenEnv provides a data-efficient pathway for scaling agent capabilities.