Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion
SetDiff integrates explicit 3D geometry priors into a set-based diffusion model to improve novel-view synthesis from 3D Gaussian Splatting, reducing hallucinations and achieving state-of-the-art results.
Published 2026Sydney Poster Session 4 · Wed, Dec 9, 5:00 PM–8:00 PM local time · Hall 1-4arXiv ↗OpenReview ↗
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Abstract
We present SetDiff, a geometry-grounded multi-view diffusion framework that enhances novel-view renderings produced by 3D Gaussian Splatting. Our method integrates explicit 3D priors, pixel-aligned coordinate maps and pose-aware Plucker ray embeddings, into a set-based diffusion model capable of jointly processing variable numbers of reference and target views. This formulation enables robust occlusion handling, reduces hallucinations under low-signal conditions, and improves photometric fidelity in visual content restoration. A unified set mixer performs global token-level attention across all input views, supporting scalable multi-camera enhancement while maintaining computational efficiency through latent-space supervision and selective decoding. Extensive experiments on EUVS, Para-Lane, nuScenes, and DL3DV demonstrate significant gains in perceptual fidelity, structural similarity, and robustness under severe extrapolation. SetDiff establishes a state-of-the-art diffusion-based solution for realistic and reliable novel-view synthesis in autonomous driving scenarios.