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EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation

EntityBench introduces 140-episode multi-shot video benchmark with per-shot entity schedules and three-pillar evaluation, showing explicit per-entity memory yields highest character fidelity.

Ruozhen He, Meng Wei, Ziyan Yang, Vicente Ordonez

Published 2026Atlanta Poster Session 1 · Wed, Dec 9, 10:00 AM–1:00 PM local time · Hall C1▲ 3 on Hugging FacearXiv ↗OpenReview ↗

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Abstract

Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.