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EditBridge: Towards Faithful and Efficient Ultra-High-Resolution Image Editing

EditBridge formulates ultra-high-resolution editing as structured low-to-high translation conditioned on original sources to prevent divergence and texture degradation, achieving 4K editing with 3.6-8.4x speedups via sparse attention.

Jiayi Song, Shijie Huang, Fangtai Wu, Yubo Huang, Zhenxiong Tan, Songhua Liu, Jiaming Liu, Ruihua Huang

Published 2026Sydney Poster Session 3 · Wed, Dec 9, 10:00 AM–1:00 PM local time · Hall 1-4▲ 23 on Hugging FaceCode ★ 23arXiv ↗OpenReview ↗

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Abstract

High-resolution image editing is increasingly demanded in professional workflows, yet existing diffusion-based models remain constrained to resolutions below 1K due to quadratic attention complexity and prohibitive memory requirements. A prevalent workaround employs a two-stage pipeline: editing at low resolution followed by independent super-resolution. However, this approach suffers from two critical issues: information divergence, where hallucinated details contradict the original high-resolution (HR) source, and texture degradation, manifesting as over-smoothed or over-sharpened artifacts. We propose EditBridge, a diffusion bridge framework for efficient ultra high-resolution editing. Unlike conventional diffusion that regenerates from noise, we formulate refinement as structured data-to-data translation from the low-resolution (LR) edited result to its HR counterpart, explicitly conditioned on the original HR source to preserve authentic details. To efficiently incorporate HR source guidance, we introduce a prior-guided block-wise sparse attention mechanism that exploits semantic correspondence from first-stage editing to constrain cross-image interactions to spatially aligned regions, significantly reducing computational overhead. Extensive experiments demonstrate that EditBridge achieves high-fidelity editing with superior perceptual quality at resolutions up to 4K, delivering 3.6--8.4$\times$ speedup at 2K and enabling practical 4K editing in 61 seconds.