Good Papers

Segment and Select: Vision-Language Segmentation in 3D Scenarios

SEGA3D performs 3D vision-language segmentation via fine-grained mask candidates and LLM-guided selection, surpassing prior methods by up to 8.3 mIoU.

Yulin Chen, Zhihang Zhong, Yuenan Hou

Published 2026Sydney Poster Session 1 · Tue, Dec 8, 10:00 AM–1:00 PM local time · Hall 1-4arXiv ↗OpenReview ↗

78%
OverallHighly rated
?
OverallHighly ratedVote to see the scoreThe exact score shows once you've voted, so every vote is your own call. The first half of each home page shelf shows its scores.
Readers
–

Only vote on papers you've read. Sign in with GitHub to vote.

AI panel11/20reviewers recommend it
lenient 4/5
medium 7/10
strict 0/5
AI panel?Vote to see what the 20 AI reviewers said

Abstract

3D vision-language segmentation aims to segment target objects in 3D scenarios according to the linguistic instructions and visual observations. Prior art heavily relies on the coarse superpoint representation to reduce the computation complexity, which suffers from poor segmentation quality and messy object boundaries. In this paper, we propose the SEGment-And-select (SEGA3D) paradigm for 3D visionlanguage segmentation that directly operates on the fine-grained visual information and is free from the superpoint dependency. Specifically, we first leverage a mask candidate generator to provide fine-grained categorical mask candidates, substantially improving the quality of candidate masks over the superpoint counterparts. Then, a Large Language Model (LLM) is utilized to generate the semantic and spatial information based on the linguistic description and visual features. The LLM output and visual features are fed to the Semantic-Spatial Selector (SSS) to produce the top-ranking mask candidates. Eventually, the Loopback Verification Module (LVM) is designed to yield the segmentation mask from the selected candidate masks. Our SEGA3D attains competitive performance on ScanRefer, ScanNet and Matterport3D benchmarks. Notably, our SEGA3D surpasses the top-performing counterpart by 8.3 mIoU and 5.3 mIoU on ScanNet and Matterport3D, respectively. Codes will be available upon publication.