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Lyra: Generative 3D Scene Reconstruction via Video Diffusion Model Self-Distillation

Lyra distills video diffusion models into explicit 3D Gaussian splatting via self-distillation, enabling text- or image-conditioned static and dynamic 3D scene generation without multi-view training data.

Sherwin Bahmani, Tianchang Shen, Jiawei Ren, Jiahui Huang, Yifeng Jiang, Haithem Turki, Andrea Tagliasacchi, David B. Lindell, Žan Gojčič, Sanja Fidler, Huan Ling, Jun Gao, Xuanchi Ren

Published Sep 23, 2025▲ 32 on Hugging FaceCode ★ 2,638arXiv ↗

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Lyra delivers impressive real-time 3D scene generation from single images via self-distilled video diffusion, but its geometry is only as sound as the synthetic decoder it copies, leaving multi-view consistency and ground-truth validation unproven.

Abstract

The ability to generate virtual environments is crucial for applications ranging from gaming to physical AI domains such as robotics, autonomous driving, and industrial AI. Current learning-based 3D reconstruction methods rely on the availability of captured real-world multi-view data, which is not always readily available. Recent advancements in video diffusion models have shown remarkable imagination capabilities, yet their 2D nature limits the applications to simulation where a robot needs to navigate and interact with the environment. In this paper, we propose a self-distillation framework that aims to distill the implicit 3D knowledge in the video diffusion models into an explicit 3D Gaussian Splatting (3DGS) representation, eliminating the need for multi-view training data. Specifically, we augment the typical RGB decoder with a 3DGS decoder, which is supervised by the output of the RGB decoder. In this approach, the 3DGS decoder can be purely trained with synthetic data generated by video diffusion models. At inference time, our model can synthesize 3D scenes from either a text prompt or a single image for real-time rendering. Our framework further extends to dynamic 3D scene generation from a monocular input video. Experimental results show that our framework achieves state-of-the-art performance in static and dynamic 3D scene generation.